Lords of the Fallen: Unreal Engine 5 makes a difference

Lords of the Fallen hands-on; a knight fights a demon in a fantasy video game made with Unreal Engine 5
(Image credit: Hexworks / CI Games)

My Lords of the Fallen hands-on proves one thing, all eyes will be on this game come launch in October. This new action-RPG for PS5 is one of the first blockbuster video games to make use of every feature and tool in Unreal Engine 5, and many are eagerly watching to see if the promises can be met.

After spending two hours playing through the early stages of Lords of the Fallen, confronting two elegantly designed bosses and exploring the intricately designed world of Umbral, I think Unreal Engine 5 will be this generation's go-to platform. (Read our Unreal Engine 5 review for more details.) Of course, Epic Games has greater competition than ever before, especially after this week's announcement that Weta's VFX tools will be added to Unity.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.