"We have a lot of stories to tell," says SPINE director Dmitry Pimenov as he talks about the game is being spun into comics, web series and more

Spine transmedia art; a comic character fires guns
(Image credit: Nekki)

The cyberpunk gun fu action game SPINE from Cyprus-based studio Nekki is an ambitious project, as I discovered when I spoke to the art team about how SPINE is making use of Unreal Engine 5

But not only is SPINE the studio’s first AAA PC and console game, it's also being spun out across a wide-reaching transmedia projects that encompasses web comics, merchandise, board games and even a potential movie and TV series. Game director Dmitry Pimenov explains how Nekki is managing the transmedia aspect of SPINE, and how Unreal Engine 5 has helped.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Lewis Packwood
Video games journalist

Lewis Packwood has been writing about video games professionally since 2013, and his work has appeared in The Guardian, Retro Gamer, EDGE, Eurogamer, Wireframe, Rock Paper Shotgun, Kotaku, PC Gamer and Time Extension, among others. He is also the author of Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops (White Owl, 2023).

TOPICS