Lewis Packwood has been writing about video games professionally since 2013, and his work has appeared in The Guardian, Retro Gamer, EDGE, Eurogamer, Wireframe, Rock Paper Shotgun, Kotaku, PC Gamer and Time Extension, among others. He is also the author of Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops (White Owl, 2023).
Latest articles by Lewis Packwood

By Lewis Packwood Published
This quickly becomes uncomfortable.

By Lewis Packwood Published
Wind Waker, F-Zero GX and Soul Calibur II get a fresh lease of life on Nintendo’s new console.

By Lewis Packwood Published
More than eye candy.

By Lewis Packwood Published
Arco game artist and indie dev Max Cahill explains why Lua and the LÖVE engine are a great combo.

By Lewis Packwood Published
Patrick Blenkarn and Milton Lim created live collaboration game asses.masses with no previous coding experience.

By Lewis Packwood Published
Spanish indie dev Patrones & Escondites explains how they were influenced by Ghost World and the 1990s fanzine style.

By Lewis Packwood Published
Design meets gameplay in these games that changed how worlds are built.

By Lewis Packwood Published
The most accessible Monster Hunter game to date.

By Lewis Packwood Published
Nicholas Maxson-Francombe reveals the hotly anticipated game's art influences.

By Lewis Packwood Published
Sandfall Interactive found there were pros and cons to moving onto UE5, as "people expect AAA quality on all aspects".

By Lewis Packwood Published
Indie studios can now achieve impossible visuals.

By Lewis Packwood Published
Hop in, we’ve got a long drive ahead.

By Lewis Packwood Published
Make games without coding using these no code game maker apps.

By Lewis Packwood Published
Getting lost in liminal spaces is more dull than terrifying.

By Lewis Packwood Published
Visual scripting could open up game development to more people than ever before.

By Lewis Packwood Published
Illustrator turned indie dev, Gareth Damian Martin's new game is built entirely with visual scripting.

By Lewis Packwood Published
If only these haunted walls could talk.

By Lewis Packwood Published
Our expert games writer predicts the gaming trends for 2025, including Nintendo Switch 2, the rise of indie gaming, the impact of generative AI and how Unreal Engine 5 will shake things up .

By Lewis Packwood Published
The indie game's lead artist puts things in perspective.

By Lewis Packwood Published
BAFTA Breakthrough art director Fred Hoffman explains why games are the ultimate canvas.

By Lewis Packwood Published
MAYA: The Birth of a Superhero tells a uniquely female story.

By Lewis Packwood Published
We got back in touch with six indie developers to see whether their viewpoints on AI have moved.

By Lewis Packwood Published
The transmedia ambitions of SPINE.
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