"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's tech

unreal engine 5 Spine; a woman holds up a helmet from the game Spine
(Image credit: Nekki)

The Cyprus-based game studio Nekki has been around for a while now, and is probably best known for the Shadow Fight series of martial arts games on mobile. But SPINE is the studio’s first attempt at a AAA PC and console title, and what’s more, the developers are going all-in with a transmedia approach that includes tie-in comics, board games, merchandise and even a movie and TV series.

So how do you go about creating a brand-new franchise from scratch? Art director Alexander Nemov and lead character artist Olga Ivanova explain about the design processes that have gone into creating SPINE, how inter-team coordination has been key to creating a cohesive world, and how Unreal Engine 5 has been a boon to this small team.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Lewis Packwood
Video games journalist

Lewis Packwood has been writing about video games professionally since 2013, and his work has appeared in The Guardian, Retro Gamer, EDGE, Eurogamer, Wireframe, Rock Paper Shotgun, Kotaku, PC Gamer and Time Extension, among others. He is also the author of Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops (White Owl, 2023).