"It gives you almost everything": How Unreal Engine 5 empowered the indie team behind WILL: Follow the Light

Will Follow The Light interview; how this indie game is being made using Unreal Engine 5
(Image credit: TomorrowHead Studio)

Have you seen the trailer for WILL: Follow the Light? Go and take a look right now, I’ll wait here… Are you back? Gorgeous, isn’t it? Those waves, those lighting effects, the sheer polish of it all: it feels like something cooked up by a team of hundreds. Which makes it all the more surprising that it’s the work of only a handful of talented folk at the indie outfit TomorrowHead Studio in Spokane, Washington.

TomorrowHead’s founder and creative director, Roman Novikov, puts it all down to the power of Unreal Engine 5. “It gives you almost everything,” he says. “Without Unreal 5 we cannot reach the heights we’re reaching. It completely redefines the borders for indie studios. Every indie studio can now achieve visuals that were impossible for small teams even as recently as five years ago. We have 16 people on our team, and not all of them are involved in tech, art or audio – we have a narrative designer, and so on – but we are able to achieve visuals that were once only possible with very large teams.”

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Lewis Packwood
Video games journalist

Lewis Packwood has been writing about video games professionally since 2013, and his work has appeared in The Guardian, Retro Gamer, EDGE, Eurogamer, Wireframe, Rock Paper Shotgun, Kotaku, PC Gamer and Time Extension, among others. He is also the author of Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops (White Owl, 2023).

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