How to create a standout retro game remake: an interview with Half-Life 2 RTX’s David Driver-Gomm

Screenshot of remastered Half-Life 2 game made with NVIDIA RTX Remix
(Image credit: Half-Life 2 RTX / Valve)

NVIDIA RTX Remix is a powerful tool that allows practically anyone to create incredible modern remasters of classic games. With this open-source platform, budding modders can capture game assets, and then set about updating and enhancing them to create incredible RTX remasters, either by hand the old-fashioned way, or with cutting-edge generative AI tools.

David Driver-Gomm is co-lead on what is possibly one of the most exciting RTX Remix projects running right now – Half-Life 2 RTX. It’s a fully ray-traced remaster of what is arguably Valve’s masterpiece, bringing classic environments like Ravenholm and Nova Prospekt vividly to life like we’ve never seen them before. PC Gamer’s Jacob Ridley described the demo as leaving him ‘hankering for more’.

Headshot of David Driver-Gomm
David Driver-Gomm

David is a modding consultant with NVIDIA. He worked as lead developer on the award-winning Half-Life 2 mod 'Raising the Bar', and is currently co-lead on Half-Life 2 RTX, a full-scale visual remaster.

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Jon Stapley
Freelance writer

Jon is a freelance writer and journalist who covers photography, art, technology, and the intersection of all three. When he's not scouting out news on the latest gadgets, he likes to play around with film cameras that were manufactured before he was born. To that end, he never goes anywhere without his Olympus XA2, loaded with a fresh roll of Kodak (Gold 200 is the best, since you asked). Jon is a regular contributor to Creative Bloq, and has also written for in Digital Camera World, Black + White Photography Magazine, Photomonitor, Outdoor Photography, Shortlist and probably a few others he's forgetting.