Unity gets Wētā's Hollywood VFX tools, and "assisted artistry"

Unity and Weta tools at Siggraph; a close up of a woman's face
(Image credit: Weta / Unity)

When Unity bought Wētā, the VFX studio behind some of Hollywood's biggest movies, I suddenly became very interested in this unsung real-time game engine. The idea that these advanced VFX tools will someday be available to everyone could really change how we create.

We outlined some of the next-gen features already in Unity in our previous feature, but the plans revealed today at Unity's Siggraph keynote could be revolutionary. The aim is simple, to bring Wētā's industry-leading tools to Unity, an approachable realtime game engine that can be used for everything from game creation to architectural visualisation and animation. This humble platform will now be home to some of the most powerful hyper-realistic character creation and creature effects, and it's very exciting.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.