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The future of CG art explored in 3D World

On sale today, 3D World issue 210 showcases the latest breakthroughs in hyperreal CG modelling, including exclusive access to Industrial Light & Magic's work on Warcraft and Teenage Mutant Ninja Turtles: Our of Shadows.

Plus, in this issues training discover how to create VR scenes in Maya in a detailed tutorial that includes a video walkthrough, models and free software to get started in VR creation!

Buy 3D World issue 210 now!

Training in issue 210 also covers hyperreal character rendering in V-Ray, skin texturing and character modelling in Maya and advice to get started in Redshift – the hot new rendering software.

Plus, discover the essential plugins for Cinema 4D, create spaceships for game design and speed up your modelling workflow!

Finally, there's a FREE 2-hour video course on game modelling from Pluralsight!

Can you afford to miss this issue?

Inside…

Ian Dean

Ian Dean is Digital Arts Editor on Creative Bloq and the Editor of ImagineFX magazine. With over 25 years' experience in both print and online journalism, Ian has worked on many leading video game and digital art brands, including Official PlayStation Magazine, 3D World and GamesRadar. With a passion for video games and art, Ian combines his interests to run ImagineFX, the world's leading digital art magazine for fantasy, sci-fi, video game, film, and animation artists. In his spare time he doodles in Corel Painter, teaches himself ZBrush, and plays PS5. 

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