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The future of CG art explored in 3D World

On sale today, 3D World issue 210 showcases the latest breakthroughs in hyperreal CG modelling, including exclusive access to Industrial Light & Magic's work on Warcraft and Teenage Mutant Ninja Turtles: Our of Shadows.

Plus, in this issues training discover how to create VR scenes in Maya in a detailed tutorial that includes a video walkthrough, models and free software to get started in VR creation!

Buy 3D World issue 210 now! (opens in new tab)

Training in issue 210 also covers hyperreal character rendering in V-Ray, skin texturing and character modelling in Maya and advice to get started in Redshift – the hot new rendering software.

Plus, discover the essential plugins for Cinema 4D, create spaceships for game design and speed up your modelling workflow!

Finally, there's a FREE 2-hour video course on game modelling from Pluralsight!

Can you afford to miss this issue?

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Ian Dean is Editor, Digital Arts & Design at Creative Bloq. Ian is the former editor of many leading magazines, including digital art focused ImagineFX and 3D World and leading video game title Official PlayStation Magazine. Ian launched the magazine X360 in 2005 and has relaunched many others. In his early career Ian wrote for music and film magazines, including Uncut, SFX, and assisted on The Idler. With over 25 years' experience in both print and online journalism, Ian has worked on many leading video game and digital art brands. With a passion for video games and art, Ian combines his loves to bring the latest news on NFTs, video game art and tech, and more to Creative Bloq. In his spare time he doodles in Corel Painter, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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