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Secrets of V-Ray 3 revealed in free webinar

Launched on 22 October, V-Ray 3.0 for Maya (opens in new tab) comes with a powerful new set of features and optimizations focused on speeding up lighting, look development and rendering workflows.

These new features were shown off at the bluegfx expo 2014 (opens in new tab). But if you weren't there, then you'll be pleased to know there's a free webinar this Thursday (1-2pm UK time) where you can see V-Ray 3.0 for Maya in action.

Through production-ready scenes, Chaos Group (opens in new tab)'s Konstantin Gayntandzhiev will present V-Ray 3.0 for Maya's:

  • faster ray tracing and rendering performance
  • new Progressive Image Sampler
  • faster hair rendering
  • improved Ray-Traced Subsurface Scattering (SSS)
  • new VRaySkinMtl Shader
  • new Phoenix FD Shaders with support for OpenVDB and Field3D

Gayntandzhiev will also cover production focused tools including:

  • Max Ray Intensity
  • Probabilistic Light Sampling
  • Render Masks
  • OpenColorIO
  • GGX
  • OpenEXR 2.2
  • Ptex compatibility
  • support for Bifrost and XGen Maya 2015

You can register for webinar tickets here (opens in new tab). After registering, you will receive a confirmation email containing information about joining the webinar.

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Tom May
Tom May

Tom May is an award-winning journalist and editor specialising in design, photography and technology. Author of the Amazon #1 bestseller Great TED Talks: Creativity (opens in new tab), published by Pavilion Books, Tom was previously editor of Professional Photography magazine, associate editor at Creative Bloq, and deputy editor at net magazine. Today, he is a regular contributor to Creative Bloq and its sister sites Digital Camera World, T3.com and Tech Radar. He also writes for Creative Boom and works on content marketing projects. 

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3D