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Download files for 3D World 222

To download the accompanying files for 3D World issue 222, simply click the link below each article and a zip file will automatically download the content to your Mac or PC. If you've missed this issue or other editions of 3D World, order a copy (opens in new tab)

If you have any problems downloading this content, please email amy.hennessey@futurenet.com

Pluralsight video course: Game prop modelling fundamentals

Get this free four-hour video course from Pluralsight

Get this free four-hour video course from Pluralsight

Knowledge of modern modelling practices is needed to create props in today's competitive game development market. In this course you'll examine the provided concept and existing artwork of a prop and create a high detail model that fits those details. 

Software required: 3ds Max 2017, ZBrush 

Download the video course here (opens in new tab)(2GB)

Artist Showcase

This month's showcase is a Rookies competition student special

This month's showcase is a Rookies competition student special

Download extra images, art and step-by-step tutorials for this issue's reader showcase projects.

Download your files here (opens in new tab) (76.6MB)

Tutorial: Master powerful portraits in ZBrush

Make fast foliage in SpeedTree

Make fast foliage in SpeedTree

Jake Woodruff shares how using SpeedTree to create trees for games has simplified his pipeline

Download your files here (opens in new tab) (8.1MB)

Tutorial: Make your mark in snow-filled environments

Make your mark in snow-filled environments

Make your mark in snow-filled environments

Sean Puller explains how to make a dynamic and believable snow deformation in Unreal Engine 4

Download your files here (opens in new tab)(238.6MB)

Tutorial: Build a weapon in 3ds Max

Build a weapon in 3ds Max

Build a weapon in 3ds Max

Constant iteration is the key to good design, says Alex Senechal, who shares his workflow for creating a gun using 3ds Max and Keyshot. 

Download your files and videos here (opens in new tab)(26.5MB)

Tutorial: Add realistic shading to a cartoon

Add realistic shading to a cartoon

Add realistic shading to a cartoon

Zeno Pelgrims shares tips and tricks for creating a believable yet stylised image

Download your files here (opens in new tab)(36.2MB)

Tutorial: Create stylised digital maquettes

Create stylised digital maquettes

Create stylised digital maquettes

Stefano Dubay shares his workflow for creating a free-form sculpture from concept to render 

Download your video  here (opens in new tab) (1.3GB) 

Download your files  here (opens in new tab)(13.9MB) 

Artist Q&A: CG art problems solved

Our CG artists solve your problems

Our CG artists solve your problems

This month our team of artists explain how to render panoramic images using V-Ray, how to easily create characters for presentation, create a lava material, model hard surfaces in ZBrush and replace simulated particles with custom geometry using Maya. Download the video tips and files to follow these tutorials.

Download your videos here (opens in new tab) (1.3GB)

Download your files here (opens in new tab) (184.2MB) 

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Ian Dean
Ian Dean

Ian Dean is Digital Arts & Design Editor at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut, SFX, and assisted on The Idler. For Creative Bloq, Ian combines his love to bring the latest news on NFTs, video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Corel Painter, ArtRage, and Rebelle while finding time to play Xbox and PS5.