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Pluralsight video course: Game prop modelling fundamentals
Knowledge of modern modelling practices is needed to create props in today's competitive game development market. In this course you'll examine the provided concept and existing artwork of a prop and create a high detail model that fits those details.
Software required: 3ds Max 2017, ZBrush
Download the video course here (opens in new tab)(2GB)
Download extra images, art and step-by-step tutorials for this issue's reader showcase projects.
Download your files here (opens in new tab) (76.6MB)
Tutorial: Master powerful portraits in ZBrush
Jake Woodruff shares how using SpeedTree to create trees for games has simplified his pipeline
Download your files here (opens in new tab) (8.1MB)
Tutorial: Make your mark in snow-filled environments
Sean Puller explains how to make a dynamic and believable snow deformation in Unreal Engine 4
Download your files here (opens in new tab)(238.6MB)
Tutorial: Build a weapon in 3ds Max
Constant iteration is the key to good design, says Alex Senechal, who shares his workflow for creating a gun using 3ds Max and Keyshot.
Download your files and videos here (opens in new tab)(26.5MB)
Tutorial: Add realistic shading to a cartoon
Zeno Pelgrims shares tips and tricks for creating a believable yet stylised image
Tutorial: Create stylised digital maquettes
Stefano Dubay shares his workflow for creating a free-form sculpture from concept to render
Artist Q&A: CG art problems solved
This month our team of artists explain how to render panoramic images using V-Ray, how to easily create characters for presentation, create a lava material, model hard surfaces in ZBrush and replace simulated particles with custom geometry using Maya. Download the video tips and files to follow these tutorials.
Download your videos here (opens in new tab) (1.3GB)
Download your files here (opens in new tab) (184.2MB)