"AI is a powerful tool for enhancing creativity," argues Ghostrunner 2's art director

Ghostrunner 2; a person stabs a robot man in the head
(Image credit: 505 Games / One More Level)

Generative AI is a hot topic every creative is grappling with, but video game art director Wojciech Wilk is cautiously optimistic about how AI can aid video game development.

Ghostrunner 2 is Dune meets Half-Life, believes art director Wojciech Wilk when I recently interviewed the art team. He's not shy about tackling the spectre of generative AI head-on either, and with AI tools being added to Maya and Nvidia's Ai for lifelike NPCs the industry isn't slowing down on making use of this technology.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.