Anima 2

REVIEW: Discover how Anima 2 takes the tedium out of animating character rigs and populating large scenes.

Our Verdict

This consolidated update makes it a lot easier to move detailed rigged models, pose actors and populate large scenes. And for the asking price, it's an absolute steal.

For

  • Walking crowd generator
  • Library of pre-animated models
  • All actors customisable
  • Cinema 4D and 3ds Max plug-ins
  • Customisable motion options

Against

  • Lack of export options

Why you can trust Creative Bloq Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

Adding people to animations in 3D art, can be tedious, especially if it’s only to add life to an architectural walkthrough. With the latest release of Anima, AXYZ Design offers a standalone solution for mass people creation for Cinema 4D and 3ds Max.

As a massive fan of the first release of Anima, it is great to see that AXYZ has consolidated the feature set and has made Anima a lot less fiddly to use. The methodology of using Amima is pretty simple, load in geometry (.obj, .3ds, .dae, .fbx and .lwo formats are supported) from a 3D scene into Anima’s workspace, draw the paths that the people are to walk on, drop on some ‘actors’ (rigged people models, Anima comes with 24 rigged 3D adult models), press play and watch the actors walk and interact on the chosen path.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Verdict
8

out of 10

Anima 2

This consolidated update makes it a lot easier to move detailed rigged models, pose actors and populate large scenes. And for the asking price, it's an absolute steal.

Mike Griggs

Mike Griggs is a veteran digital content creator and technical writer. For nearly 30 years, Mike has been creating digital artwork, animations and VR elements for multi-national companies and world-class museums. Mike has been a writer for 3D World Magazine and Creative Bloq for over 10 years, where he has shared his passion for demystifying the process of digital content creation.