How Switch 2 made Donkey Kong Bananza possible – for a surprising reason

Donkey Kong Bananza art
(Image credit: Nintendo)

This week's release of Donkey Kong Bananza is an undoubted highlight of Nintendo Switch 2 so far – at least for those who have the console (see our guide to Switch 2 Stock if you're still searching). The environmental design, world building and gameplay are all a reminder of how great Nintendo is at making games – and a fantastic showcase for the new console.

It's immediately apparent that the game had to be for the Switch 2. But it turns out that initially Donkey Kong Bananza was going to be for the original console, developers have revealed. And they've explained what made them change their plans (see our pick of the best game development software if you're working on your own destructive masterpiece).

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Joe Foley
Freelance journalist and editor

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

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