Cloudborn's pioneering generative AI means game characters can 'learn' their own lifelike personalities and never forget

Cloudborn is a new game being built on advanced generative AI, and it sounds incredibly fascinating, with the potential to rethink how future games are made and played as its in-game characters will learn and remember how you treat them, and develop personalities base on your actions. 

While many game developers are toying with AI, Sweden's Antler Interactive is showing how generative AI can be used to enhance game design, develop 'living' characters and create more believable worlds. Generative AI is already being used by indie devs to aid coding and speed up development, but to use this technology to develop lifelike personalities feels truly 'next-gen'.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.