Cloudborn's pioneering generative AI means game characters can 'learn' their own lifelike personalities and never forget

Cloudborn is a new game being built on advanced generative AI, and it sounds incredibly fascinating, with the potential to rethink how future games are made and played as its in-game characters will learn and remember how you treat them, and develop personalities base on your actions. 

While many game developers are toying with AI, Sweden's Antler Interactive is showing how generative AI can be used to enhance game design, develop 'living' characters and create more believable worlds. Generative AI is already being used by indie devs to aid coding and speed up development, but to use this technology to develop lifelike personalities feels truly 'next-gen'.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.