Lords of the Fallen dev experimented with generative AI during development

Lords of the Fallen AI; a giant monster attacks a knight
(Image credit: Hexworks / CI Games)

Lords of the Fallen has released and reviews are mixed, but the Unreal Engine 5-powered game has some development secrets, one being the team revealed to me how generative AI was toyed with during production. 

While generative AI's role is not to replace the human artistry and creativity of game designers, artists and developers, generative AI increasingly proving to be a powerful tool to enhance efficiency, streamline processes, and even offer creative insights. And worringly there is emerging evidence some studios are replacing artists with AI.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.