The commoditisation of web tech

Ideas are fascinating. All human innovation starts with an idea, but ideas don’t come from thin air. We’re intelligent creatures with an incredible capacity for learning and improving things. We are armed with an instinct to see something, evaluate it, and see how it might be improved. We don’t even have to try very hard to do it. But this instinct is fed by several factors—even eureka moments don’t come about in complete isolation. Such ideas are quietly influenced by our previous experiences and learnings—sometimes our own, and more often other people’s.

While several legal mechanisms exist to protect ideas as intellectual property, there’s an aspect to ideas that can’t be constrained: the influence that idea will have on others. Once an idea is in the world, it affects everyone it touches—it reframes reality for them. Ideas turn the impossible into the possible. Nowhere can this be observed more acutely than in the rapid pace of development in science and technology. Looking around us now, every innovation in our lives began with an idea based at least in part on thousands of previous ideas.

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.