Philip Rosedale

Just the other day, I flew to a discussion at the Reuters office that was also attended by a robot and a guy with a duck head. Since it was a special occasion, I made my head a bit bigger and bought some shiny new eyes. Shortly afterwards, I somehow ended up in a nightclub in Amsterdam, and to round it all off, I paid a flying visit to an island owned by Duran Duran that was populated by fans that seem to spend their time waiting for the band to appear. A warped futuristic vision? Futuristic it might be, but it’s all part of today’s world. The addictive, virtual world of Second Life.

Since its launch in 2003, Second Life has signed up more than one and a half million residents (almost 500,000 have been active within the last 60 days), and due to the recent media interest (Reuters has even got a correspondent who reports from within Second Life), more than 10,000 people join each day. In September alone, it grew at an amazing rate of 38 per cent. Meanwhile, companies and entrepreneurs have discovered the economic potential of Second Life, and about $500,000 is spent in Second Life every single day. That’s real US dollars, not Linden dollars, which is Second Life’s own currency (the current exchange rate is L$250 to $1).

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

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