Houdini 16.5 review

Discover whether the latest improvements add up to a rounded package.

5 Star Rating
Houdini 16.5

Our Verdict

Houdini is already one of the most capable and versatile tools on the market, and the latest iteration refines the user experience further for faster workflow while consuming less memory.

For

  • Flexibility
  • Vastly improved fluid dynamics
  • Stronger tools for rigging and animating characters
  • Enhanced hair and fur framework
  • Faster rendering

Against

  • Quite a steep learning curve for beginners

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I've been a big fan of Houdini for the past few years. It has very much changed my life and how I approach my 3D art, all the way down to final production and dealing with changes. It’s quickly becoming known as one of the best pieces of 3D modelling software in the VFX industry, increasingly popular in both games and motion graphics.

I've been working almost exclusively with Houdini for the past three years or so. What made me transition over to Houdini was how much more flexible my workflow became. Houdini is a node-based program, meaning that each action you do is represented with a node. These nodes are functions or tools that can be stringed together to form node trees that will perform various actions. Examples can be extruding surfaces, bevelling corners or deforming geometry – but really it can be anything. 

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The Verdict
10

out of 10

Houdini 16.5 review

Houdini is already one of the most capable and versatile tools on the market, and the latest iteration refines the user experience further for faster workflow while consuming less memory.

Simon is a graduate of Hyper Island and has worked for ManvsMachine as a TD over the last eight years. He’s a global leader in VFX-led motion design, and speaks at international conferences.