A beginner's guide to using camera lenses

The camera is probably the single most important tool in the world of CG. It is more important than modelling and animation, and if the camera is pointing the wrong way, even the lighting won’t be seen. Therefore, mastering how 3D software handles camera manipulation is crucially important.

Here, we take a look at the terms and information you need to know to be able to successfully work with the camera in 3D software. If you'd like more information on the different types of software and what they do, then see our roundup of the best 3D modelling software right now.

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Mike Griggs

Mike Griggs is a veteran digital content creator and technical writer. For nearly 30 years, Mike has been creating digital artwork, animations and VR elements for multi-national companies and world-class museums. Mike has been a writer for 3D World Magazine and Creative Bloq for over 10 years, where he has shared his passion for demystifying the process of digital content creation.