Artist reveals behind-the-scenes work from Unreal Engine 5's stunning MegaLights tech demo

Epic Games Unreal Engine 5
(Image credit: Epic Games)

Showcased at Unreal Fest Seattle 2024, MegaLights in Unreal Engine 5.5 is a new feature that aims to change the game when its comes to creating dynamic light and soft shadows. It uses ray tracing to create realistic shadows from different area lights

The new tool aims to lower the cost involved in creating dynamic shadowing and unshadowed light evaluation, unlocking the possibility of using expensive light sources like textured area lights on consoles. Now senior environment artist Saga Alayyoubi has shared some behind-the-scenes footage from the demo, showing custom modeling and sculpting of ornate architecture and various props.

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Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

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