Logo design nightmares: reinventing the wheel

Camelia Dobrin

Camelia Dobrin

Nightmare #1: reinventing the wheel
Anonymous designer, New York

“I was designing a logo for a client, combining a wheel with the name of the company. I had asked for a brief and showed them three initial design concepts. They clearly identified the one they liked and we began moving in that direction. The client was very specific, so I was really pleased because, of course, the more specific the brief and feedback, the easier it is to make sure you stay on the right track. I was thrilled, because they seemed like the perfect client.

We had agreed to have three additional rounds of design. The first two rounds went extremely smoothly: the client just wanted to tweak the colours a bit, and they loved the font. They asked for the icon to be made a little bit larger – then we’d be there. It seemed like the project was almost complete.

At this point, however, they then decided that they didn’t like the look of the wheel I had been using. First, they asked for it to have six spokes instead of five. I was happy to do this because it was what the client wanted – it was no big deal. But then they seemed to go from loving the whole thing to getting more and more nitpicky, following up this request with a whole lot more. For example, they decided that the spokes needed to be wider at the top than at the bottom, and they also complained that the tyre didn’t look as if it had been blown-up enough.

Meanwhile, as all this was going on, the client was arguing that these didn’t count as rounds of design because the basic concept was already in place, and we were just making minor adjustments. In their view, they hadn’t exceeded the pre-agreed limit.

I told the client I would do the work they wanted, but that I would charge on an hourly basis because it was outside the scope of the project. We were only able to finish it because, when it got to round eight or nine, I told them that enough was enough: they could have one last round of changes, and it was fine if they wanted someone else to work on the project after that. I’m really not sure if it would ever have been signed off by them otherwise."

What to do: our advice

There’s a limit to how much you can communicate in the beginning: while you need to be clear, you don’t want to scare off the client by over-articulating yourself. Be realistic: some projects will be more straightforward than others, but know when it’s time to say stop.

Don't miss:
Logo design nightmare #2: brand-clour chameleon
Logo design nightmare #3: with friends like these...
Logo design nightmare #4: total payment drought

Have you experienced a logo design nightmare? Let us know below...

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