Art director Alina Fedaseyenka says making Synapse was "an artistic sweet spot"

Art from Synapse
(Image credit: nDreams)

Synapse is one of the most striking and beautifully art-directed VR games in recent years. Released exclusively for PSVR 2 it features a clean monochromatic art style that reduces texture and tone to a minimum, so why does it make a virtual space feel so real when colour is removed? I caught up with nDreams' associate art director, Alina Fedaseyenka, to find out.

You can read my Synapse review to find out more about this game, and read my PSVR 2 review to discover why Sony's next impresses. Both what's clear is we are at the start of a new burgeoning renaissance in VR tech, with Meta Quest 3 releasing and the forthcoming Apple Vision Pro poised to impress.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.