PSVR 2 review: next-gen virtual reality has arrived

My PSVR 2 review reveals Sony's new headset sets a high standard for hardware design.

5 Star Rating
PSVR 2 review; a white VR headset on a white box
(Image: © Future / SCEE)

Our Verdict

PSVR 2 is here and it's, honestly, a fantastic piece of technology. The design riffs on PS5's curves and this hardware design features the kind of approach to detail Sony has become renowned for; the curved lines demand you pick it up. Priced at $549.99 / £529.99, PlayStation VR2 is not cheap, but its worth the investment and represents a true next-gen approach to virtual reality.

For

  • Wonderfully tactile design
  • Packed with state-of-the-art tech
  • Impressive launch games

Against

  • Still some motion sickness

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PSVR 2, or PlayStation VR2 to be formal, is the virtual reality headset Sony has been promising for years; while the original PSVR was a welcome and fun add-on for PS4 it never really became the VR platform it could have been, largely because PS4 was underpowered and PSVR relied on old motion sensor technology. By contrast, as my PSVR 2 review reveals, Sony's latest headset is a genuine next-gen powerhouse for virtual reality.

PSVR 2 costs $549.99 / £529.99 and you'll need a PlayStation 5 to power it – essentially this is an accessory for Sony's newest console – so that asking price doubles if you don't already own a PS5 (read my PS5 review to catch up on why this is a fantastic games console). Just like PS5 this new headset boasts a mix of cutting edge tech and proprietary hardware and firmware designed to eke out the maximum power and performance for VR; so is it worth the money?

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The Verdict
10

out of 10

Sony PlayStation VR2

PSVR 2 is here and it's, honestly, a fantastic piece of technology. The design riffs on PS5's curves and this hardware design features the kind of approach to detail Sony has become renowned for; the curved lines demand you pick it up. Priced at $549.99 / £529.99, PlayStation VR2 is not cheap, but its worth the investment and represents a true next-gen approach to virtual reality.

Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.