Replicating colour in 3D: top tips

If you are any type of 3D art visualiser then at some point you’re going to need to know how to correctly represent colour in your final images. You need a predictable and proven workflow that is going to give you the right results every time.

The first thing to sort out is your gamma for input and output images, and for the monitor display. By default in 3ds Max, Gamma Correction is now enabled automatically and set to 2.2, which ensures that your monitor correctly translates the input voltage to your monitor for accurate light output. Everyone remembers those first few weeks as a visualiser back in the day, trying to work out why your renderings were dark and over-contrasty!

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Paul Hatton

Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine.