Build terrain in Houdini 17

In Houdini 17, SideFX introduced some new tools and enhanced others in order to widen the range of opportunities for artists creating fully procedural terrains or adding details to real-world based models. For example, the enhanced Erode node simulates erosion in a more scientifically plausible way and has many more controls than before. The main parameters of HeightField nodes can now be masked and there is an instant paint button that automatically sets up the appropriate node(s) for painting.

Taking a scientific approach to our CG landscapes will always help us to achieve better results, so that's why we're not simply running through the new terrain features, but also taking a look at some basic scientific aspects and exploring some new methods, such as the Vellum toolset to simulate tectonic compression.

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Greg is a VFX artist with a passion for cinematic scientific visualisations.
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