How to model concept art in Cinema 4D

A few years ago, the art director of Lucid Games asked me to help them design 10 independent vehicles for a 4x4 ground-based combat game to be published on PlayStation 4. 

After I made a proof of concept for them, they gave me the go-ahead on nine other cars. In this Cinema 4D tutorial, I'll show you my general approach on one of the vehicles.

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Born in 1980 in the former GDR, I live and work in Kiel in northern Germany. I am an industrial designer – working freelance since I finished my studies in 2004. I mostly do product and archvis, but also medical illustrations and animations and of course some concept art.