Here you'll find all the files, resources and video to accompany issue 214 of 3D World magazine.
To download the accompanying files for 3D World issue 212, simply click the link below each article and a zip file will automatically download the content to your Mac or PC. If you've missed this issue or other editions of 3D World, order a copy here.
If you have any problems downloading this content, please email: ian.dean@futurenet.com.
Free! Pluralsight game art video course
We’ve partnered with leading online training website Pluralsight to offer an in-depth video course. In this course, you’ll learn methods for modular modelling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, the training will outline a detailed process to ensure your models have a final look that will transition well. By the end of this tutorial, you’ll understand the subdivision modelling practices needed to finish your own modular structure for games.
Download two chapters of Madeleine Scott-Spencer’s ZBrush sculpting tutorial, covering texturing characters in a unique way. The full DVD course is 42 chapters long, and you can order a copy here.
Fábio M Silva shows how to create more realistic portraits by focusing on lifelike hair sculpting, using ZBrush, 3ds Max and the Hair Farm plug-in. Download the video walkthroughs for ZBrush and 3ds Max, plus follow the step-by-step images.
Germán Casado Fraga reveals how to harness a professional workflow to create a detailed landscape for VFX using Clarisse 3.0. Get the step-by-step images and the textures used in this scene.
Vikrant J Dalal reveals how to create a realistic cloud-filled sky using Vue. Download the video walkthrough for this process and the setup files for 3ds Max and RealFlow.
Discover how Blizzard Animation harnessed Houdini to create the dense foliage for its latest animated short. Download Blizzard’s interface screens to see their settings and network setup in hi-res.
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.