
To download the accompanying files for 3D World issue 212, simply click the link below each article and a zip file will automatically download the content to your Mac or PC. If you've missed this issue or other editions of 3D World, order a copy here.
If you have any problems downloading this content, please email: ian.dean@futurenet.com.
Free! Pluralsight game art video course
We’ve partnered with leading online training website Pluralsight to offer an in-depth video course. In this course, you’ll learn methods for modular modelling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, the training will outline a detailed process to ensure your models have a final look that will transition well. By the end of this tutorial, you’ll understand the subdivision modelling practices needed to finish your own modular structure for games.
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Download video 1 here (41.5MB)
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Daily design news, reviews, how-tos and more, as picked by the editors.
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Download video 13 here (201MB)
Free! Gnomon tutorial sample
Download two chapters of Madeleine Scott-Spencer’s ZBrush sculpting tutorial, covering texturing characters in a unique way. The full DVD course is 42 chapters long, and you can order a copy here.
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Artist Showcase: Various
Download extra images, art and step-by-step tutorials for this issue's reader showcase projects.
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Tutorial: Sculpt zombie superheroes
Ali Jalali shares his process for the ultimate ZBrush workflow to sculpt a zombie Batman, download his menu interface screens to follow his process.
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Tutorial: Model a complex city scene
Mateusz Wielgus breaks down his workflow and offers tips for creating an urban scene in Blender, download and follow along to his step-by-step images.
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Tutorial: Learn to use photogrammetry
Arthur Gatineau shares his advice for using photos of objects to create video game character assets.
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Tutorial: Perfect hair in your portraits
Fábio M Silva shows how to create more realistic portraits by focusing on lifelike hair sculpting, using ZBrush, 3ds Max and the Hair Farm plug-in. Download the video walkthroughs for ZBrush and 3ds Max, plus follow the step-by-step images.
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Tutorial: Render a photoreal landscape
Germán Casado Fraga reveals how to harness a professional workflow to create a detailed landscape for VFX using Clarisse 3.0. Get the step-by-step images and the textures used in this scene.
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Tutorial: Generate better cloud renders
Vikrant J Dalal reveals how to create a realistic cloud-filled sky using Vue. Download the video walkthrough for this process and the setup files for 3ds Max and RealFlow.
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Tutorial: Master Yeti to create cartoon fur
Romain Lavoine reveals how to create wooly cartoon characters and set up an animation scene. Download his step-by-step images and art.
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Artist Q&A: Various
Download the hi-res step-by-step images to follow this issue's Artist Q&A tutorials covering Maya, Cinema 4D, ZBrush and 3ds Max.
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Feature: Making The Last Bastion
Discover how Blizzard Animation harnessed Houdini to create the dense foliage for its latest animated short. Download Blizzard’s interface screens to see their settings and network setup in hi-res.
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.