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Pluralsight video course: Creating a character from scratch in Maya
Characters are a critical part of any movie or games pipeline and are a really popular area of study for artists. In this easy-to-follow guide from Justin Marshall at Pluralsight, you'll learn how to create characters in Maya, covering areas such as modelling with deformers and adding detail for smoothing and accessories.
By the end this one-and-a-half-hour course, you’ll know how to create a character in Maya.
Download your materials here (456.7KB)
Download video pack 1 here (656.3MB)
Download video pack 2 here (786.2MB)
Daily design news, reviews, how-tos and more, as picked by the editors.
Artist Showcase
Download extra images, art and step-by-step tutorials for this issue's reader showcase projects.
Download your files here (53.2MB)
Tutorial: Upgrade your sci-fi concepts
Dan Roarty shares his process for modelling the main character from the film Ghost in the Shell. Download his step-by-step images and videos to get closer to his workflow.
Download your files here (61.7MB)
Download your videos here (2.9GB)
Tutorial: Learn how to sculpt from concept art
Follow Arik Newman's process for recreating this croc pirate character from concept art.
Download your files here (39.6MB)
Tutorial: Texturing a high-poly vehicle
Texture like a pro with Matthias Develtere's workflow. Download his images and watch the video to follow the settings.
Download your files here (25.2MB)
Download your videos here (72MB)
Tutorial: Master creature sculpting
Find out how to create this stunning ibex character in just one hour with Krystal Sae Eua's ZBrush workflow.
Download your files here (44.3MB)
Artist Q&A: CG art problems solved
This month our team of artists explain how to model organic shapes, eliminate seams and make stylised props in 3D, plus an extra 10-step guide to creating a hot metal effect. Download the video tips and files to follow these tutorials.
Download your files and video here (214MB)
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.