15 tips for lifelike sculpts in ZBrush

ZBrush is used in so many different ways now that sometimes you might be forgiven for forgetting that it’s a 3D organic sculpting solution at heart. While many artists are now using it for texturing, creating hard-surface models, UVing, extracting maps and using it for illustration, the core toolset has always been geared to making organic models, from characters to vegetation.

One of the biggest workflow changes in ZBrush lately has been the addition of DynaMesh. Being able to add geometry by sticking on a new piece and blending it into the mesh – and then having the polygons evenly distributed – is a real treat for an organic modeller.

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