How to create award-winning animation

Issue 186 of 3D World reveals how to get started in animation and ways to develop your characters design, performance and workflow.

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Pixar's Anthony Wong shares his experience of working on Anamalia's new animation, Wildlife Crossing, revealing the skills needed to start your own short film. Mortiz Schneider shares his 10 tips to designing heroes and villains for an animated short, using his award-winning movie Harald as an example.

There's more insights and inspiration from DreamWorks talent scout Shelley Page who reveals her 15 best animations of 2014. Plus! Ed Hooks reveals the importance of performance for animators as he argues a great artist should be a good actor.

Tutorials this issue cover modo modelling, sculpting a Catwoman figure for 3D printing, creating a photo-real arch-viz scene in Blender and much more!

Features this issue include:

  • Life in the Fast Lane – Pixar's Anthony Wong reveals what it takes to make a great animated short
  • Short and Sweet – Discover the 10 tips to creating unique heroes and villains for animation
  • The Eyecandy Show – DreamWorks' Shelley Page picks the 15 best animated shorts for 2014
  • Creating fire and water – Discover the VFX studios solutions to creating realistic fire and water visual effects
  • Acting for animators – Ed Hooks shares his views on how to get more from an animated performance

Training this issue includes:

  • ZBrush – How to model a curvy cartoon female character
  • ZBrush – Learn to sculpt a toy figure for 3D printing
  • Modo 801 – Improve your essential Modo modelling skills
  • LightWave 3D – Create abstract animations using Hypervoxel Blending
  • Google Earth/Maya/Photoshop – Learn how to use satellite data in your terrain modelling
  • Blender – Create a photo-real arch-viz scene using Blender

How to get hold of 3D World issue 186

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Ian Dean
Editor, Digital Arts & Design

Ian Dean is Editor, Digital Arts & Design at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.