Creating convincing 3D materials

How to create convincing 3D materials

Different elements of material design combine to produce realistic renders

When it comes to creating convincing 3d art materials, my method deals with a few aspects of material creation that are really important to producing believable renders. The overall solution is a combination of things, but the main part would be to have a standardised method for creation that you stick to, allowing you to always work in a predictable situation. This will support your ability to recognise faults that lie elsewhere in your scene, such as lighting or render settings.

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Rob Redman

Rob Redman is the editor of 3D World and ImagineFX magazines and has a background in animation, visual effects, and photography. As a 3D artist he created the mothership in the Webby winning Plot Device and was animator on the follow-up; Order up. He has created training for Cinema 4D and Blackmagic Design Fusion artists. He's been a published product and food photographer since the age of 15. As well as being a multi-instrumentalist, Rob is also an avid beard grower.