How Still Wakes The Deep was made more terrifyingly beautiful with Unreal Engine 5

How Still Wakes The Deep was made more terrifyingly beautiful with Unreal Engine 5.3; a man struggles on a walkway above stormy waves
The game features some of the best water simulation seen, created in Unreal Engine 5. (Image credit: Secret Mode)

Midway into development of the newly released horror game Still Wakes The Deep, developer The Chinese Room gambled and decided to switch from developing using Unreal Engine 4 and moved to Unreal Engine 5 . It's a move that paid off. You can read my Still Wakes The Deep review to discover just how well this roll of the dice turned out (hint: it's fantastic) but getting there was a creative journey worth exploring.

Ahead of the game's release I sat down with associate art director Laura Dodds and principal environment artist Dominique Buttiens to dig into what went into bringing this gory, grotesque but beautiful and exotic horror game to life. The blend of 1970s period detail with an isolating oil rig setting, cosmic body horror and the detail Unreal Engine 5.3 (specifically) delivers is like nothing else.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.