Create a dissolving shape with Modo

The new particle system in Modo 701 has the power, when combined with the existing replicator toolset, to create complex imagery in minutes that could take hours in competing programmes. The major strength of the particle system in Modo is the caching speed alongside the deformers that can transform particle systems in beautiful ways exceptionally quickly.

For this example, let’s to create an image of a representation of a sports car dissolving. Select the car mesh Courage 01.lxl from the automotive meshes that come with Modo via the Layout tab, and then press [Ctrl]+[Tab] to bring up the Setup window to start working on your particle system.

01 LINEAR FALLOFF

To dissolve the car, add a Linear Falloff and animate moving from the back of the car mesh to the front.

02 WIND AND TURBULENCE FORCES

Attach the Linear Falloff to the two forces that you have added to the scene, which you can then attach to the particle simulation.

03 REPLICATOR OBJECT

You can then hide the car mesh and add a replicator to the simulation, which has a cube as a prototype to give yourself an object you can render.

Mike Griggs is a freelance 3D, VFX and motion graphics artist, and a regular 3D World contributor. Meet him on Twitter.

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