Framestore experts explain key VFX jobs on projects like Barbie

After watching Barbie (and other VFX movies) you may have set a new life goal: a job in the VFX industry. But what roles are actually available? And how do you get a chance to work at a big VFX studio? 

To help get some answers I've interviewed creatives at VFX studio Framestore, who have stopped playing with their dolls just long enough to shed some light on the key jobs for artists and designers in the VFX industry. Below are creatives who work in just four areas of VFX, but there are also roles for animators, 3D modellers, concept artists, technical artists, lighting directors, environment artists and so much more.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.