Learn to grow foliage with X-Particles

3D plants growing up a wall

Modelling a static plant that has the appearance of having grown in situ isn’t too hard, but creating a rig that will animate that growth is a little more complicated. Of course, the system that I’ll show you here for creating plant and foliage 3D art can be used and frozen to generate static plants too, and there is something to be said for using this method. As it’s procedural, it means you can adapt and iterate, using settings to create endless variations, rather than having to manually adjust vertices. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS

Rob Redman is the editor of ImagineFX magazines and former editor of 3D World magazine. Rob has a background in animation, visual effects, and photography.

Latest in 3D Software
An image of someone using Da Vinci Eye Apple Vision Pro app
This Apple Vision Pro art app revolutionises learning to draw
Reallusion Live capture screenshot
How to make the most of AccuFace Facial Mocap
ZBrush, everything you need to know; digital sculpting and painting of elephant in ZBrush and Photoshop by Rob Brunette
ZBrush: everything you need to know
RailClone 6 review; a designer home next to a river
RailClone 6 review: makes CG scenes easy
Cinema 4D, everything you need to know; a render created with Cinema 4D by Forrest White
Cinema 4D: everything you need to know
3ds Max 2024 review; a render of a house and trees in a 3d app
3ds Max 2024 review: a surprisingly fresh annual release
Latest in How to
Ivan Mironenko ZBrush character tutorial
Craft a game-ready character asset using ZBrush and Substance 3D Painter
Whiskytree battle damage effects tutorial
Create gnarly battle damage for vehicles using a mix of Maya and Nuke
After Effects lightning tutorial
How to use Adobe After Effects to create a lightning effect the easy way
Venusaur art
How to paint Pokémon's Venusaur in Photoshop
Babiru DaVinci Resolve colour tips; a red creature in armour, it has a large toothy grin, in the background is a cyberpunk style city
How to achieve a bold cinematic look in animation, using DaVinci Resolve and Fusion Studio
Making Babiru, DaVinci Resolve and Unreal Engine; A tense and visually striking digital scene showcases a character poised with a glowing knife just before a dramatic confrontation, evoking themes of danger and anticipation in a cyberpunk environment.
Colour grading advice: how DaVinci Resolve Studio and Fusion Studio were harnessed for Babiru