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Become a pro games artist with 3D World #222

Discover how to create responsive environments in UE4 and SpeedTree with unmissable artist insights, and how to speed up your workflow and sculpt faster in ZBrush. Plus, we bring you exclusive insight into the pro game art industry, including must-read advice from the experts. 

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This issue, become a pro games artist. We speak to the studios behind Star Citizen and Hellblade: Senua's Sacrifice to hear about the industry-changing technology being used and their top-tips for breaking into the game art industry. Plus, there's an expansive interview with the Marvel artists behind Guardians of the Galaxy Vol. 2.

Readers will also find 37 pages of training, video tutorials and assets free to download with the issue. There are tutorials on creating a weapon in 3ds Max, building responsive environments in UE4, adding realistic shading to a cartoon, and much more.  

Once again, the team has partnered with Pluralsight to offer a free four-hour video course on game prop modelling –  the download includes the full video course and project files.

Also in 3D World 222…

  • The VFX secrets behind Guardians of the Galaxy Vol. 2
  • V-Ray 3.5 for 3ds Max, DaVinci Resolve Micro Panel and Phoenix FD 3.0 for Maya reviewed
  • How to build responsive snow scenes in UE4
  • A Rookies competition showcase

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Ian Dean
Ian Dean

Ian Dean is Digital Arts & Design Editor at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut, SFX, and assisted on The Idler. For Creative Bloq, Ian combines his love to bring the latest news on NFTs, video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Corel Painter, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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3D
VFX
3D