Here you'll find all the files, resources and video to accompany issue 212 of 3D World magazine.
To download the accompanying files for 3D World issue 212, simply click the link below each article and a zip file will automatically download the content to your Mac or PC.
If you've missed this issue or other editions of 3D World, order a copy here.
If you have any problems downloading this content, please email: ian.dean@futurenet.com.
Free! Pluralsight three-hour video course!
We’ve partnered with leading online training website Pluralsight to offer an in-depth video course. In this Substance Designer tutorial, you’ll learn how to texture game assets using a spaceship as an example. As well as the video course you’ll also be able to download the resource files and textures to follow the training.
In issue 212 follow the award-winning artists tips and techniques to get more from Substance Designer, and download their hi-res screen grabs for details on their settings.
Tutorial: Create a game environment in Unreal Engine 4
Kimmo Kaunela shares his secrets for constructing, texturing and lighting an effective real-time environment. Follow his advice and see his settings by download the hi-res screens.
Tutorial: Understanding physically based rendering
Rafael Duffie shows you how to use Arnold for Maya to make images more accurate with image-based lighting. Download his step-by-step images to see his settings.
Matt Corcoran reveals how to harness Quixel to quickly and easily texture your real-time game characters. Download his hi-res step-by-step images for more details.
Tutorial: Create a real-time building explosion for video games
Fabio M. Silva shows how to create a real-time explosion suited for video games using Unreal Engine 4. Download his step-by-step images to view his settings, and get the video process.
Andrew Entwistle shows how to detail surface forms to a high level of fidelity using ZBrush. Follow his video process and download the assets to achieve the same results.
Tutorial: Get started in Amazon Lumberyard, Part 1
In the first part of her game creation series, Cirstyn Bech-Yagher reveals her tips for getting started in Amazon’s game engine. Download her settings screens and follow along with the video process.
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.