Get top advice from DNeg, Framestore and MPC artists

Man working on VFX

What is it?

YouTube is great, Patreon is making training inroads and DVD courses certainly have their place but there are times when you don't need step-by-step instruction to duplicate a project. You might need very specific guidance on a stumbling block that you've hit, even as a working pro.

Well, imagine that on another level, with instant mentoring, help and advice from some of the best artists in their fields, and that is what you will find at Vertex 2018.

Who will be there?

We have a growing list of industry veterans and experts on hand at Vertex to answer your specific questions, from our very own Q&A writers Ant Ward and Maya Jermy, through to the likes of Peter Seager of DNeg, Joel Best of Framestore and Valentina Rosselli of MPC.

They each bring vast pools of knowledge to the table and will happily help you work through your issue. This is a massive opportunity for you to cross bridges, take the next step in building your own skills and to tap into the mindsets of some incredible talent. This is unique to Vertex and not to be missed.

More on Vertex

Vertex 2018 is the event bringing together all areas of the VFX/3D community, for a day of presentations, workshops, recruitment and more.

Some of the biggest names in the industry are coming to talk and share their skills and knowledge, from Chris Nichols and Brett Ineson, to Scott Ross.

Tickets are available at the Vertex site, so head over to sign up for the latest news direct to your inbox and to buy tickets. The tickets themselves range from discounted student options, to free expo tickets and the access all areas passes.

Related articles

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Rob Redman
Editor, ImagineFX

Rob Redman is the editor of ImagineFX magazines and former editor of 3D World magazine. Rob has a background in animation, visual effects, and photography.