How to be a better game designer in 7 steps

Designing fun for other people is a tricky business, particularly when it comes to games. Game-playing might be hardwired into our subconscious, but understanding what makes something fun – and ensuring it appeals to different types of people – is a hard-won skill that requires practice.

Tom Platten-Higgins recenty went freelance after four years as a senior developer at Plymouth-based games studio Mutant Labs, which designs and builds mobile, cross-platform and browser games for players all over the world.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Julia Sagar
Editor-in-chief retail

Julia is editor-in-chief, retail at Future Ltd, where she works in e-commerce across a number of consumer lifestyle brands. A former editor of design website Creative Bloq, she’s also worked on a variety of print titles, and was part of the team that launched consumer tech website TechRadar. She's been writing about art, design and technology for over 15 years.