Enhance a game level environment in Blender

Christopher Plush shows how to create low-overhead in-game effects that won’t tax your players’ machines.

This video accompanies a tutorial in 3D World issue 140, where you’ll find additional context and detail for this project. The scene files for this tutorial are on the disc included with the issue.

Find out more about 3D World 140

Click the arrow to watch the second part of this video