Enhance a game level environment in Blender
Christopher Plush shows how to create low-overhead in-game effects that won’t tax your players’ machines.
This video accompanies a tutorial in 3D World issue 140, where you’ll find additional context and detail for this project. The scene files for this tutorial are on the disc included with the issue.
Find out more about 3D World 140
Click the arrow to watch the second part of this video
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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.
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