You're not supposed to notice it – inside the hidden art of animation and VFX in Guild Wars 2

Game art comes to life when animators and VFX artists combine their skills. In online role-playing game Guild Wars 2, where dragons thunder across the skies and arcane sigils shimmer beneath battle-scarred boots, the magic doesn’t just lie in the fantasy – it’s in the craft.

Behind the painterly beauty and explosive spectacle of the game lies a marriage of animation and visual effects that transforms code into living, breathing art. In this series of features I've spoken to Guild Wars 2 art director Aaron Coberly about the game's defining style, and ArenaNet's Tami Foote who explained how the evocative environments are created.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.