From Superman's cape to X-Men ripping apart boats, the 3D World team speak to the leading researchers at University of California at Berkeley and the creators of DMM - the tool that brings destruction to the big screen - on creating realistic VFX.
Featuring an exclusive cover image from CG illustrator Daniele Scerra and a companion tutorial, learn to light and texture a female figure. Plus artist Dan Crossland begins the first part of his anatomy sculpting course - the next five parts will follow in new issues of 3D World.
If you want to get a job in the mocap industry, then issue 180 is for you! The Imaginarium's Rebecca-Louise Leybourne shares her workflow, offers her expert mocap tips and reveals what it takes to work in this growing industry.
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Don't forget, every issue comes with free video tutorials, resource files and step-by-step screens to help you learn.
Features this issue include:
- Tracking the field - essential mocap advice and insights from The Imaginarium
- Critical reality - discover the research being done into bring VFX realism to the cinema
- Behind the virtual camera - our expert explains the theory behind using a virtual camera
- Awards ceremonies Oscar winners and awards nominees reveal the real reasons a good awards show matters
Tutorials this issue include:
- Texture and light a complex figure in ZBrush and Maya
- Master hard surface sculpting in ZBrush
- Create leak effects in Substance Designer 4
- Reimagine a classic character using Marvelous Designer
- Artist Q&A - our team of pro artist share their tips to modelling photo real eyes, compositing renders into photos, creating atmosphere and much more!
On test this issue:
- Substance Designer 4
- Mesh Fusion for Modo
- X-Particles 2.5
How to get hold of 3D World #180
- Printed magazine via My Favourite Magazines and good newsagents (on sale in 4-6 weeks' time outside the UK)
- Newsstand for iOS edition via the 3D World Magazine app
- Google Play edition
- Kindle Fire HD edition via the Amazon Appstore app
- Zinio edition
- Nook edition