Creating realistic water drops in Blender

Play with the Size, Random and Clump settings to get natural-looking droplets

Play with the Size, Random and Clump settings to get natural-looking droplets

In this Blender tutorial, I'll walk you through my process for creating realistic water droplets. First we need to create the water droplets. So, start by creating a sphere and scale it on the Y axis so that it is about 50 per cent as tall as it is wide. Now, add a glass shader in Cycles, change the IOR to 1.325, and move the object to another layer.

Next it's time to add the particles, so select your helmet model (mine's a recent Stormtrooper fan art) and add a new particle system. Click on Emitter and change it to Hair.

Change from Path to Object under the Render tab, and select the name of the drop-object you created earlier. Under the Children tab, select Interpolated and change Display to 5 and Render to about 10. If the drops look too large, go to the layer of your drop model and scale it down.

Realistic result

To gain a more realistic result, we need to have the drops look spread out in an uneven manner, so in order to make the drops look more realistic, we need to randomise their position and scale. Experiment with the Random, Size and Clump settings under Children so that they look naturally scattered.

The next bit of process is to set up the lighting. Use an HDR image for realistic lighting and reflections, or rig the light in the scene using planes with emission shaders. In my scene, I used both in order to have more control over the highlights in the reflections.

Words: Mattias Lind

This article originally appeared in 3D World issue 187.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of seven full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Deals Editor Beren Neale, Senior News Editor Daniel Piper, Digital Arts and Design Editor Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Abi Le Guilcher, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.