How to add assets and materials to a basic 3D game environment

game envionment pt 3 main

Last week we looked at UV unwrapping the asset for texturing and lighting and also learnt the process for creating diffuse, specular and normal maps. We talked about texture creation: I tend to make my own textures using Photoshop to manipulate photographs to create diffuse and specular ones. Remember there's a wealth of free photograph galleries online that you can use.

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