Create a UV wrap using Maya's Roadkill plugin

main uv wrap

You need good UV unwrapping of your model for good results. UV mapping is the technique used to 'wrap' a 2D image texture onto a 3D mesh. If you've painted texture maps in the past, you'll know that bad UV mapping coordinates can make the texturing process painful. In this Maya tutorial, I'll offer my tips to help.

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Indian-born Rohit lives in Dubai and is working as a 3D generalist at Real Image Productions, heading the modelling and texturing department.