Behind the scenes of Wreck-it Ralph

The best animation of 2012 had to be Disney’s Wreck-It Ralph - to games what Toy Story was to toys. The movie follows the titular character (from fictional 1980s game Fix-It Felix) and his quest among many games worlds - and each of these is examined in detail in this making-of book, from Ralph’s 8-bit home to the violent modern shooter of Hero’s Duty and finally to the colourful, 64-bit racer Sugar Rush.

Ralph’s origins as an 8-bit character are evident in his square, chunky design, whereas Hero’s Duty’s Sergeant Tamora Jean Calhoun’s appearance is more armoured and well-proportioned. Interviews with the movie's many artists, including a foreword by director Rich Moore and a preface by John Lasseter, along with character sketches, storyboards, visual development paintings and more, make this an insightful behind-the-scenes look at 2012's big 3D animated epic.

We see a lot of design books for both games and animated films, and it’s nice to see one that combines our two core passions. Published by Chronicle Books, it's available for $40.

  • This review was originally published in our sister title ImagineFX, the world's leading magazine for fantasy and sci-fi digital artists. You can get a free sample issue here!

Now read: The 20 best 3D movies for 2012

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Deals Editor Beren Neale, Senior News Editor Daniel Piper, Digital Arts and Design Editor Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.