Get inspired by the Illustration Master Class mastermind
Known for her watercolours, Rebecca Guay talks daily demons, her art crush on Wonder Woman and painting rituals.
Rebecca Guay has created fantasy art illustration for Magic: The Gathering, DC Vertigo comics, and organises the annual Illustration Master Class, which this year features industry greats like Mike Mignola, Donato Giancola and James Gurney.
Though Guay cut her teeth in 1990s fantasy illustration, and continues to feature in the annual fantasy bible Spectrum, her art is equally inspired by the renaissance masters.
What were your hopes for Illustration Master Class?
I wanted to provide a place where aspiring illustrators and early professionals could connect with teachers who would push their work forward fast, as well as connect with industry professionals who would give them work when they were ready.
It's a big tent, this industry, and everyone's welcome and the community is supportive. But you do need to get to know this community and the people who help make things happen – and that's where the IMC comes in.
What was your first paid commission?
It was for a story for Cricket Magazine, titled Spider at the Well, directly after I got out of Pratt in 1992.
Do you have any painting rituals?
I usually go from a sketch to establishing values, all with a book on tape or a movie playing. If I don't have something going to keep my butt in the chair I'll wander off. Although I need total silence to get the concept in place.
When did you first realise that you wanted to be an artist?
In first grade, when I won the 'Draw a portrait of your teacher' contest.
Who was your first artistic crush on?
Anyone who was drawing Wonder Woman, then Paul Smith's run on The X-Men, then more serious love affairs with Egon Schiele, Klimt, Solomon J Solomon, Waterhouse, Dulac and more.
Do you remember the first image where you thought you'd nailed it?
It was a piece I did in my junior illustration class, a portrait of Sarah Bernhardt. My teacher took it off the wall and walked it around the class just showing it to everyone without saying a word. It just blew me away.
That year so many things started clicking in my work. I'm better now, but I think it still has merit. If one of my students brought it in to me, or something that showed similar spirit and craft, I'd be happy.
Do you remember your first bit of praise that spurred you on?
My mum went to Massachusetts College of Art and Design and when I was about 11 she said my work was already better than hers ever was – that was so encouraging.
She was a great teacher too: she showed me all the ways I could improve right from the very beginning. Although in my professional career it was probably that event with my teacher that was most significant.
And your first knock back?
I've had so many rejections from publishers – especially early on – it's hard to count. Everyone who makes it has also been rejected and dissed a hundred times.
The hardest part is holding yourself together and being resilient in the face of rejection. In another year you may have that book deal or gold medal or big original art sale, but if you crumple and give in then it'll never happen.
What advice would you give to artists just starting out?
Be dog determined, persistent and never give up in the face of rejection. Also, make sure you paint as well traditionally as you do digitally.
Original art sales are a big part of a successful artist's income, so do both well. And be honest with what needs to happen to make your work better – what areas in craft or concept you need to push more in.
Who's the first artist you turn to for inspiration or to beat creative block?
There are so many. But currently I just love John Currin, Sam Wolfe Connelly, Greg Ruth, Will Cotton, Josep Sert, Vincent Desiderio and Frank Duveneck.
What's the first thing you teach a pupil?
Don't let the daily demons in your head eat you alive and keep you from working. Everyone has them, everyone struggles with the "I hate it" moments in a piece. The test of whether we thrive or fall is how well we get through these challenges, so dig deep and go long – manage your demons and remember it's a marathon not a sprint.
How do you know an image is finished?
When it takes my breath away.
This interview first appeared in ImagineFX magazine.
Like this? Read these!
- How to give your art a dynamic, improvised style
- 7 tips for getting into the game art industry
- The designer's guide to working from home
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.