12 tips for creating truly terrifying art

terror art main

What do you mean by horror? You've got to know that before you get rolling. Are we talking HP Lovecraft? Scooby-Doo? Twenty-five years in art has taught me that it's the thinking that counts the most. Iteration without knowing where you’re coming from first is just spitballing – you’re just wasting time.

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Anthony has a successful track record in the entertainment industry, working for such clients as Hasbro, Red 5 Studios, Nihilistic Software, the WB, Blizzard, Sony and Wizards of the Coast.