8 imaginative ways to use animation in mobile apps

A good mobile app must boast a great interface design and an engaging user experience, of course, but people also judge by appearances. In a crowded marketplace, developers must make sure that their app is beautiful enough to stand out. Animations can help on all counts. When used properly, UI animations can help reduce cognitive load, attract and direct users’ attention, and make an experience easier to follow.

In my work at EffectiveSoft, I often advise developers on how to integrating animations into their UIs in order to win over customers. Get it right, and it really works. But use too many animations or use them in the wrong places, and it can create an irritating or noisy experience. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Tatsiana is a tech journalist at EffectiveSoft, a custom software development company with over 250 specialists in different business domains. She contributes to such websites as Clutch, Codementor, TNW, Datafloq and SitePoint, and writes about health, IT, natural language processing, software design and development, finances, and more.
Latest in App Design
Tax app Pie's visual identity
How we made Pie, the sexy new tax app
Artspira app from Brother
The Artspira app catapults crafting into the future
iPhone messages with sticker options
How to use Stickers in iOS 17
Screenshot from the Design The Next iPhone website
This custom iPhone 14 design tool is the most fun you'll have all day
The App Store logo on a gradient background
Developers, your apps may be deleted from the App Store
iOS 15
Apple backs down on controversial iOS 15 app redesign
Latest in Features
Stanley 'Artgerm' Lau; a vibrant, dynamic illustration showcases Spider-Gwen in a dynamic action pose amidst a cityscape, radiating a sense of energy and playful confidence
"Art is not easy. You have to suffer in joy" – Stanley 'Artgerm' Lau reflects on what it takes to succeed in comic art
Your House indie game art interview; A stylised illustration depicts a young woman seated, seemingly contemplative, in a setting that combines elements of a comic book panel and a vintage aesthetic
"This is a game you can read, or a book you can play” – solving the visual design of Your House, a detective game crossed with a Daniel Clowes comic
AI generated images of a male creative director and a female parent
AI's gender bias is even worse than reality
Augustinas Paukšte waving out of a window
"I tried to be a human orchestra": a day in the life of creative director Augustinas Paukšte
Lady Phyll
"She embodies strength, resilience, and pride": Ron Timehin on photographing LGBTQ+ icon Lady Phyll
Atomfall hands-on; various scenes from a video game set in a 1950s England after the apocalypse
"We wanted it to feel big" – playing Atomfall from an art director’s perspective